using System.ComponentModel; namespace PlumByteUI_Learn { partial class MultiPlayerView { /// /// Required designer variable. /// private IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.SuspendLayout(); // // MultiPlayerView // this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None; this.Name = "MultiPlayerView"; this.Size = new System.Drawing.Size(921, 550); this.ResumeLayout(false); } #endregion } }